7minutes
Highly recommend to play with a controller.
This is my submission for the Godot Wild Jam #32. The theme of the jam was "seven", so my idea was to give the player seven minutes to power up before fighting a boss. If you die to the boss, you are sent back to the main world and will have to find your items again but your skills are still unlocked. There will be a warp to go straight to the boss as well!
This is my second completed jam, and I learned a lot about the engine as well as the gaps in my knowledge. I've come out of this with a whole list of things to improve on, and a better sense of the work flow needed for such projects. :)
Controls
Action / Gamepad(Xbox) / Keyboard
Move -> Left Stick | A and D
A - Jump -> A | W or Space
X - Attack - X | J
Open Skills Menu - Select | Q or Tab
Swap weapons - RB | i
Super Move - B | H
Bow - RT | O
Interact - Y | U
Pause - Start | Esc
Check out the credits.txt for a full list of asset attributions.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Aether95 |
Genre | Platformer, Action |
Made with | Godot |
Tags | 2D, Godot |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Comments
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possibly a good game but it's really ahrd to know if you have already bought a skill or if it is highlighted in the same color cause you could buy it.
similarly I happen to waste money on skills which I may or may not have already bought which retardedly even get deactivated by the unwanted second purchase.
like I definitely bought the penetrated arrow upgrade but after accidentally repurchasing it a second or more times, arrows dont penetrate anymore. so the skill must be deactivated right now.
but no idea as it all is the same color.
not yet bought but enough money activated deactived, all 3 states have the same color :-(